Back in the modern day, the tree is gone, the killer has nowhere to hide, and Kusch survives. These kinds of interdimensional logic puzzles make up the bulk of the game, with a fair amount of slow-paced walking, talking, and exploration nestled inbetween. But it makes up for its blocky geometry and low-res textures by being incredibly atmospheric. Lebensbaum is an evocative setting, and the mood changes dramatically as you leap between time periods. In the 1500s everything is dark, gloomy, and sepia tinted. In the 1900s, the snowy streets are depicted in nostalgic monochrome. You spend a lot of time wandering around the place getting to know the locals (including their ancestors), which makes the city feel strangely alive. Getting tangled up in people's problems leads to some interesting side stories too. While the game is almost stiflingly linear, there are a few moments where you can be a little mischievous and cause a time paradox. In the first chapter you go into a local cafe and find yourself lying asleep on the table. If you touch your past self, reality implodes and you have to start over.
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