![]() ![]() Sam Worthington and Zoe Saldana return to reprise their roles of Jake Sully and Neytiri from the first film, while Stephen Lang and Sigourney Weaver also return for the sequel even though their original characters were killed in the first film. Avatar - The Way of Water is, of course, one of the most expensive film ever made with a budget of around $350–400 million. ![]() All the computer wizardry was done after the fact.James Cameron's Avatar: The Way of Water, the sequel to his 2009 blockbuster Avatar, is out in theatres and it is one hell of a ride, as expected from this director who is the epitome of the term 'visionary filmmaker'. That's hugely different to how films have traditionally handled visual effects, where the rendering all happens during post-production - it's why you'll see behind-the-scenes footage of actors standing in big green rooms, or talking to tennis balls on the ends of sticks. ![]() Just think of that scene in The Wrong Trousers where Gromit is building the train track as he moves along it and you will get the idea. That's because a game can play out differently depending on what the player does - it's not fixed like a film or TV. What makes video games tick is that the rendering of the worlds players explore is done in real time. Jackson said the fusion of expertise, known as Weta Digital, would be "game-changing" for creators. Unity has been used on everything from indie titles to entries in the Call Of Duty and Pokemon franchises. Some are designed to help build specific types of games - like a shooter or sports title, while others are more broad-brush. Think of a gaming engine like a recipe kit - it will contain everything you need to make a game. Unity bought the tech assets of Weta, the New Zealand-based visual effects firm founded by Lord Of The Rings director Peter Jackson, for some $1.6bn in 2021 (he still owns a now separate company called WetaFX, a more traditional visual effects company that - somewhat confusingly - also worked on Avatar).īut what Unity's deal did was bring a team of talented engineers used to working on films under the umbrella of a company best known for its accessible video game engine. Many of the tools used to bring The Way Of Water to life came from Unity's Weta Digital division. ![]()
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